ð Rules of Play
- Head-to-head, 2 players — no account needed, just a nickname and a room code.
- The deck is split evenly. Each round, both players flip their top card — higher card wins and takes both.
- Tied cards trigger a WAR: each player lays cards face-down, then flips one more face-up to break the tie. The winner takes the whole pile.
- Run out of cards mid-war? You risk what you've got — keep playing until someone has none left.
- First to collect all 52 cards wins the game.
ðĄ Tips & Tricks
- War is pure luck — there are no decisions to make, so relax and enjoy the swings.
- A long WAR chain can flip the whole game in one round — the pile only gets bigger the more ties happen.
- Keep an eye on your card count in the header — it's the only signal of who's ahead.
- Away too long? The host can remove an inactive opponent with the Kick Opponent button.